begintownscript;

variables;


body;

beginstate INIT_STATE;
message_dialog("Tea sounds lovely. Nothing to do today, a perfect day to be lazy...", "");
break;

beginstate START_STATE;
set_crime_tolerance(1);

if(get_crime_level() > 0) {
	message_dialog("Suddenly, you feel ill, as if the universe has speeded up it's karmic retribution for your bad deeds.","The feeling doesn't go away until you've moved far away from your current location. The End.");
	end_scenario(0);
}

break;

beginstate EXIT_STATE;
break;

beginstate 10;
if(get_flag(0,0) == 0){
message_dialog("The door won't open. There's no way out.", "");

set_flag(0,0,1);
}
break;

beginstate 11;
if(get_flag(1,1) == 1){
message_dialog("You feel dizzy. You should lie down.", "");

set_flag(1,1,0);
set_flag(1,2,1);
}
break;

beginstate 12;
if(get_flag(1,2) == 1){
message_dialog("You go to sleep and wake up somewhere else.", "");

move_to_new_town (1,24,25);
}
break;